Discover Your Island

Book Swap App by Islander Alumnus Enters Final Days of Kickstarter

July 11, 2016

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CORPUS CHRISTI, Texas – Islander alumnus, Danny Richmond, and his business partner, John Merle, are working together to help college students buy, sell and trade their textbooks with one another with the development of their innovative new app, Book Swap.  

The project is currently seeking funds on Kickstarter. The Kickstarter ends this Friday, July 15, at midnight.

“Both John and myself are extremely passionate about Book Swap,” said Richmond. “We feel that it will benefit college students everywhere by allowing them quick access to textbooks and helping relieve the financial burden of purchasing course materials at (full) price.”

The app has a chat feature in which users can share photos and set up meet-ups to better facilitate books exchanges. When completed, the app’s service will cost $.99 for six months of use. The goal of the app is to lower the cost of obtaining a higher education and build communities within university campuses. It will be available on iPhone and Android devices as well as tablets.

Richmond, who graduated with a Bachelor of Business Administration in 2012 from Texas A&M University-Corpus Christi, had the idea for Book Swap when he was a senior at the Island University.

“I was tired of my only textbook purchasing choices being searching the Internet or buying them full price,” said Richmond. “At that time, I was also using Facebook and Twitter to seek out my books. It got me thinking. What if there was a mobile platform designed for college students to make searching for textbooks easier?”

Merle, who Richmond has previously worked with multiple times, was the perfect partner to help bring the project to fruition.

“John is a graphic design graduate, so he does an amazing job creating the graphics and handling the development of the app while I run the business side of things,” said Richmond.

The app is currently in its alpha and testing phases. Richmond and Merle intend to use the Kickstarter money to help them fully develop, test and market the app to a worldwide audience. They have currently reached more than $3,500 of their $17,000 goal.

To support the project or to learn more, go to the Kickstarter page