STEAM Accessibility
What is STEAM?
STEAM represents important academic areas for promoting creativity, innovation, and advancement that are also challenging to make accessible in course materials, etc.:
- Science
- Technology
- Engineering
- Art
- Mathematics (or Applied Mathematics)
Goals
Challenges
Recommended solutions
Our goal should be to work with students and faculty to determine what accommodations should be met. Faculty course and lesson objectives should be focused on in each solution.
Tools and Guidelines Resources
The following resources are informational guides beyond the basics noted in the EIR Accessibility Guidelines. As we progress in our understanding of how to resolve accessibility concerns in these areas, this page will be updated to reflect those best practices.
- How to Meet WCAG (Quick Reference) - Images of Text
- W3C WAI Tutorials
- Diagram Center
- Web AIM
- Accessibility and Usability at Penn State